Clasko seems sadly forgotten in general. If only people remembered, Tidus could join in the slashfic that Cloud and Squall get all the time!
That IS very IC, but I'm almost surprised Jecht didn't add a blitzball, too. XD Wakka's should definitely have some kind of hideous pattern or something to imitate his completely dreadful style.
Agreed, that's also why I like the little comments, as it's a reminder that they were people - people now begging you to kill them - and not just mindless monsters. While their exact use falls into the number of things under the "summoner" category I wish we got more detail on, they do say that a part of them goes with any summoner they do accept. Afterward, they seem to be separate from whatever pieces goes with them, since most of them seem to lose autonomy and can still be summoned even if the summoner is doing something they wouldn't approve of (like attacking a blitzball stadium) or is already dead and just challenging anyone who locks eyes with them to a battle... but then there's Yojimbo and the Magus Sisters, so a part of their personality still seems to remain. Still, a huge improvement on most of the other FF games where no one seems to bat an eyelash at people summoning giant monsters, or their role in the plot seems forced in.
I never really got the impression Squall changed at all. He was... slightly more talkative I guess? But he doesn't take any actions he wouldn't have at the beginning of the game. What really stands out about Tidus is... at the beginning, he didn't really have anything, and it's a lot easier to be selfish in that circumstance. He never even mentions any friends he cared about or anything, only Auron, who he has here as well anyway. At the end, he's willing to fade away if it means Spira can be free of Sin, because he's gained friends (particularly in Rikku) and even a lover in Yuna, and seen so much of what Sin has caused, which hit him even harder knowing that his dad was Sin. I know people like to hate on Tidus for being whiny, but he really only is at the VERY beginning? And then not much, and he has a sense of humor, something desperately lacking in recent protags, lol.
The ending flashbacks were all from Yuna's perspective, so the Overworld sequence (which I love) sadly wasn't there, so it was mostly flashes of random attacks and such, though I did forget to mention the Sending as important! I'm sure it was there, but they flashed so quickly I likely missed it. I honestly can only remember one cut scene in XII, and it was one with Vayne so that was probably me being biased... uh... I remember them showing skies and air ships a lot, I think? ... and I sadly remember several from CC, but only because they were so long and boring I wanted to hit myself over the head with a telephone to stay awake-- same with XIII, but CC's were even worse for me as they had extremely long battle sequences that were complete nonsense with flying characters when battles are supposed to be gameplay... I do remember hearing that parts of FFX were cut out because of system restraints, which is why the areas tend to be linear / small, but then XII is massive, so I'm not sure I buy that any more than I buy "We need to make VII remake multi-part because... restraints!" Although the money may have been the true factor there given the time period... and after FFX, they regained a lot of clout. Honestly, my main gripe is just that Auron doesn't get a CGI send off and the camera subjected me to annoying craziness during the scene at Home.
That IS very IC, but I'm almost surprised Jecht didn't add a blitzball, too. XD Wakka's should definitely have some kind of hideous pattern or something to imitate his completely dreadful style.
Agreed, that's also why I like the little comments, as it's a reminder that they were people - people now begging you to kill them - and not just mindless monsters. While their exact use falls into the number of things under the "summoner" category I wish we got more detail on, they do say that a part of them goes with any summoner they do accept. Afterward, they seem to be separate from whatever pieces goes with them, since most of them seem to lose autonomy and can still be summoned even if the summoner is doing something they wouldn't approve of (like attacking a blitzball stadium) or is already dead and just challenging anyone who locks eyes with them to a battle... but then there's Yojimbo and the Magus Sisters, so a part of their personality still seems to remain. Still, a huge improvement on most of the other FF games where no one seems to bat an eyelash at people summoning giant monsters, or their role in the plot seems forced in.
I never really got the impression Squall changed at all. He was... slightly more talkative I guess? But he doesn't take any actions he wouldn't have at the beginning of the game. What really stands out about Tidus is... at the beginning, he didn't really have anything, and it's a lot easier to be selfish in that circumstance. He never even mentions any friends he cared about or anything, only Auron, who he has here as well anyway. At the end, he's willing to fade away if it means Spira can be free of Sin, because he's gained friends (particularly in Rikku) and even a lover in Yuna, and seen so much of what Sin has caused, which hit him even harder knowing that his dad was Sin. I know people like to hate on Tidus for being whiny, but he really only is at the VERY beginning? And then not much, and he has a sense of humor, something desperately lacking in recent protags, lol.
The ending flashbacks were all from Yuna's perspective, so the Overworld sequence (which I love) sadly wasn't there, so it was mostly flashes of random attacks and such, though I did forget to mention the Sending as important! I'm sure it was there, but they flashed so quickly I likely missed it. I honestly can only remember one cut scene in XII, and it was one with Vayne so that was probably me being biased... uh... I remember them showing skies and air ships a lot, I think? ... and I sadly remember several from CC, but only because they were so long and boring I wanted to hit myself over the head with a telephone to stay awake-- same with XIII, but CC's were even worse for me as they had extremely long battle sequences that were complete nonsense with flying characters when battles are supposed to be gameplay... I do remember hearing that parts of FFX were cut out because of system restraints, which is why the areas tend to be linear / small, but then XII is massive, so I'm not sure I buy that any more than I buy "We need to make VII remake multi-part because... restraints!" Although the money may have been the true factor there given the time period... and after FFX, they regained a lot of clout. Honestly, my main gripe is just that Auron doesn't get a CGI send off and the camera subjected me to annoying craziness during the scene at Home.